<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Distributed Systems on Will Codes</title><link>https://willcodes.com/en/tags/distributed-systems/</link><description>Recent content in Distributed Systems on Will Codes</description><generator>Hugo</generator><language>en-US</language><lastBuildDate>Sun, 30 Aug 2026 14:19:05 -0300</lastBuildDate><atom:link href="https://willcodes.com/en/tags/distributed-systems/index.xml" rel="self" type="application/rss+xml"/><item><title>App Sticker: designing loyalty that connects the physical and digital worlds</title><link>https://willcodes.com/en/articles/app-sticker-digital-loyalty-platform/</link><pubDate>Sun, 30 Aug 2026 00:00:00 +0000</pubDate><guid>https://willcodes.com/en/articles/app-sticker-digital-loyalty-platform/</guid><description>&lt;p&gt;Loyalty programs often start as a paper card and end as a collection of operational exceptions. &lt;a href="https://app-sticker.com/"&gt;&lt;strong&gt;App Sticker&lt;/strong&gt;&lt;/a&gt;, part of the EatSticker platform, starts from a different idea: make progress visible, enjoyable, and straightforward for both the person visiting a venue and the business operating it.&lt;/p&gt;&#10;&lt;p&gt;Instead of abstract points, people collect stickers in digital albums. A visit can begin with a QR code; every album has rules, progress, and a reward. It sounds lightweight, but it raises a concrete engineering question: how do you pair an instant mobile experience with business rules, authorization, and operations that need to be dependable?&lt;/p&gt;</description></item><item><title>Building 1 Dracma: a privacy-first lost-and-found platform</title><link>https://willcodes.com/en/articles/building-1-dracma-private-lost-and-found/</link><pubDate>Sun, 30 Aug 2026 00:00:00 +0000</pubDate><guid>https://willcodes.com/en/articles/building-1-dracma-private-lost-and-found/</guid><description>&lt;p&gt;&lt;a href="https://1dracma.com"&gt;1 Dracma&lt;/a&gt; started with a simple question: why does finding a lost item still depend so heavily on disconnected messages, isolated spreadsheets, and photos with no context?&lt;/p&gt;&#10;&lt;p&gt;The answer is not simply “there is no catalog.” Lost and found involves people in anxious moments, teams that need to operate quickly, and information that should not be public by default. The challenge was to turn that problem into a simple experience for visitors without oversimplifying the work and responsibility of the team managing a space.&lt;/p&gt;</description></item></channel></rss>